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Bamboo Review: Metal Gear Solid 4’s First 45 Minutes

imageYou may remember about a month ago I asked about whether or not I should go buy Metal Gear Solid 4.  I loved the first one, enjoyed the second, avoided the third and now, rented the fourth. 

There’s a phenomenon that’s popping up far too often in major game releases, especially anything that’s got more than a threadbare plot.  I first noticed it in Halo 2: there’s a scene where Master Chief has to eject from a spaceship and guide himself through a raging battlefield of ships firing on each other, through a planet’s atmosphere to the surface of the planet below.  You walk Master Chief up to the lip of the ship you’re jumping out of…and then a cutscene shows him doing all the cool things to survive, giving you control once the exciting part is over.  You walk right up to the brink of something entertaining and enthralling, and then have it taken out of your hands so that the cinematics guys have something to do.

With MGS4, imagine that…but for about half an hour. 

You start out the game in a war zone - no, wait, you start out by watching a jarringly live-action faux game show, followed by a commercial, followed by the war zone - where you literally walk around until you trigger the game showing you something exciting happening.  Walk around, cinematic of you getting fired at.  Walk around some more, cinematic of giant robots walking through the street.  Run into a building, cinematic triggers showing you escaping from the robots.  Another 5-10 minutes of cinematics and backstory later, and you’re actually in a situation where you’re allowed to, you know, do something.

It was at the “do something” point that I ran around, hid from some soldiers, and then realized that any will I had to play this game any further was totally sapped.  How a game starts is a lot like how a novel or a movie starts: without a hook to grab on to, to hang your intrigue on, what you’re ultimately left with is the overindulgence of the auteur, deciding that their vision is more important than your experience.  What games like MGS4 teach you as a player is that your involvement is a necessary evil rather than a desired outcome, the game itself the imperfect vessel of a vision. 

I may have missed a life-changing experience, a deeply revelatory reimagining of the way I play games.  On the other hand, I have several hours of my life that I would have otherwise spent wondering when the hell that was going to happen.  I’d say I came out ahead.

 

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Posted by Jesse Taylor on 10:38 AM • (19) Comments

Yeah, hell yeah! I’ve got a Wii and the Mario game (too lazy to get up and get the name of it) and there are MAJOR moments in the game where ‘stuff happens’ and you just have to wait it out. I don’t play it much anymore because it’s so darn slow playing through those spots and there are so many of them.

It’s like those cheap DVD’s that McDonalds used to sell years ago. Yeah, nothing but commercials and crap for the first nearly half hour and you can’t bypass them. Some deal… I still have one around someplace… That ‘locking’ feature could easily kill the DVD it these companies overuse it.

Comment #1: PinkyLeftBrain  on  08/10  at  10:55 AM

http://www.escapistmagazine.com/videos/view/zero-punctuation/99-Metal-Gear-Solid-4

is the review telling you made a good decision not to continue playing. Kojima needs an editor as well as someone to rein him in.

You also didn’t get to see the femme fatales and the creepy camera action with them.
http://kotaku.com/5017447/mgs4-a-ta-photo-session-with-the-beauties

Comment #2: tootiredoftheright  on  08/10  at  11:16 AM

“too lazy to get up and get the name of it) and there are MAJOR moments in the game where ‘stuff happens’ “

Sounds like Super Paper Mario. It’s an rpg so lots of story stuff pops up. It’s expected in RPGs not action games.

Comment #3: tootiredoftheright  on  08/10  at  11:19 AM

I really dislike when games just make you sit there. But, when you look at how gaming culture is obsessed with graphics and the style of a game, is it really surprising that you end up with mildly interractive movies rather than solid stories resting on interesting gameplay? The developers are so invested in delivering cutscenes that will make the player go “oooooh” that they’ve forgotten to include the players in the delivering of those cutscenes.

Most of the JRPGs are like this. You pilot a character around a field until you find a cutscene that’s beautifully designed but with wretched dialog and voice acting, and battles are frequently just “mash A repeatedly now to hit the monster, or hit B to unleash a power attack.” They seem to invest very heavily in the game’s story, when really, all the stories are just clones of “you or someone close to you weilds a locked-away ultimate power, a totalitarian bad guy is intent on ruling/destroying the world, you have to stop them.” And it always takes at least a half hour of exposition to get this point across.

Games like Half Life, Bioshock, and Portal at least created a good, interesting (original) story without shoehorning the player into frequent longwinded cutscenes. I don’t know how anyone could be confused about what was happening in Bioshock, and it was an pretty intricate story with a lot of characters, and it did so through concise, well-written (for a game) dialog and narrative missions. Oh yeah, and it looked amazing. Portal was able to deliver an entire story in the game’s negative space: the stuff that was being written was funny and witty, but it was the game’s surroundings that told the back story. Oh yeah, and there were no cutscenes.

Comment #4: Mighty Ponygirl  on  08/10  at  11:26 AM

“mildly interractive movies rather than solid stories resting on interesting gameplay?”

They want games to be regarded as art rather then a game as defined by most adults. In other words something meant only for children.

Okami had lots of little movies to advance the story but it fits since the game is based on Japanese stories and is made to look like a Japanese water color painting.

Comment #5: tootiredoftheright  on  08/10  at  11:41 AM

MP - I just finished up HL:2 and Episodes 1 and 2.  The game’s brilliant because even during the points where you’re experiencing story, you’re still in control of your character.  The story happens within your consistent experience rather than drawing you out of it, which I think is the major issue - developers can only think of ways to tell the story outside of the game itself, which makes you very aware that you’re on two different tracks. 

Much of it is also an artifact from the NES/SNES days, where you couldn’t leave the player in control of their character while independent plot happened around them.  A lot of it’s just the desire to be Pixar.

Comment #6: Jesse Taylor  on  08/10  at  11:59 AM

“A lot of it’s just the desire to be Pixar. “

Well to be honest a number of games have material that makes them far better and more coherent then most American produced tv or movies.

I feel the same about anime that a lot of the stuff brought over is far superior to most movies and tv shows in terms of story.

Ghost in the Shell Stand Alone Complex, Gasarakai, The Big O for example are both far more complex in story then most tv series these days but can easily be graced by just paying attention.

Comment #7: tootiredoftheright  on  08/10  at  12:06 PM

One of my brothers-in-law reviews movies on some website or other.  He and his wife were visiting us several weeks ago.  I was playing Call of Duty 4 when he came in.  Later, I was asking him if he had any movie recommendations.  He said, “Well I see you were playing a first person shooter ..”

I stopped him right there.  I told him that when I play a game, I want to play a game and when I go to the movies I want to see a movie.  I no more want to “play” MSG4 than I want to watch “Death Race” (the new movie, not the classic xploitation flick).  Watching “Death Race” seems like it would pretty much be the same as watching someone else play “Twisted Metal”.

Movies and games are two different experiences.  Mighty Ponygirl is spot on about Bioshock.  Short cutscenes occurring rarely.  Most of the story is narrated through the game.  I also thought Mass Effect was a good (if flawed) example of how to blend storytelling with game. 

Oblivion and GTA to my mind are still the gold standard of how to blend playing with storytelling.  Both games (particularly Oblivion) have a different linear stories that are told in sandbox environments.  Oblivion is particularly good with this because, unlike GTA IV, you never really have to do the “main” storyline.  In fact, I never even took the last character I played in Oblivion through the main storyline.  I ignored it completely and only did some of the guild stories and wandered the gameworld and did things that came up.  GTA IV on the other hand forced you to play out the main story line if only to open the other islands.

I would like to see more games like Oblivion in the future.  A sandbox world without a forced main storyline is something that I think video games are uniquely equipped as an artform to carry out.

Comment #8: Richard Goblin  on  08/10  at  12:15 PM

I must be in the minority here, but I actually like games with lots of cutscenes, such as Xenosaga Episode 1. However, I get bored when I watch television because it’s not interactive enough. Go figure.

Comment #9: Doug S.  on  08/10  at  12:26 PM

All cutscenes should come with an automatic ‘cut’ button, so you can switch them off (or replay them if you miss something important, but anything important should be accessible from some other menu)

I don’t like violent games.  Neither does my husband.  I like Zelda.  He likes Mario.  Pikmin 1 & 2 rock.  Original Crash Bandicoot and Spyro were good (I especially liked the 1st Spryro b/c nobody talked and you had to figure out what to do organically.

1st Jak and Daxter was fun and I liked how it wasn’t dark.  Ratchet and Clank are fun, but it’s a lot of gun-slinging.

Ico was awesome.  I loved the save points—couches.  The kids get tired and sit down and nap.

Yeah, I know, all these games have fighting in them, too, but at least they’re gems magicked into beasties or insects or energy globes.  No blood.  No guts.

I like solving puzzles even more than platforming, but the number of games that come out rated E are so low that we still have a gamecube.  Someday the Wii will come down in price, right?  And then all the games will be vetted and only the good ones will still be available used.  Our poor playstations always end up crashing (b/c the kiddies pull too hard).  But I haven’t really seen anything I want to play on a PS3 that doesn’t look like it would be more fun on a Wii.

Yeah, I’m willing to give up Final Fantasy.  Levelling up drives me nuts.  Plus, Miyamoto’s games are so much longer.  When the PS2 crashed and we hooked up the old SNES, I was surprised at how much longer DK and Zelda were, even when you knew what to do—they are seriously large games.

My husband and I always wonder why there are so many many violent games, when there’s a market for other things—namely us.  We can’t be the only older Gen Xers who would play games if they weren’t so bloodthirsty, can we?

Comment #10: Caren-Sun-blocking Creator of Animorphic Pancakes  on  08/10  at  12:50 PM

Richard, I definitely agree about Oblivion (and Morrowind as well).  Another really fantastic thing about Bethesda’s RPGs is their encouragement of modders.  Sure, you get lots of nude mods and people putting their favorite Final Fantasy characters in the game, but opening up the creative tools to all the players like that also leads to some really impressive work that makes the game a better overall experience.  I have high hopes for their upcoming Fallout 3, especially if they include a construction set with it as well…

Comment #11: smadin  on  08/10  at  12:52 PM

“Someday the Wii will come down in price, right?”

Not for three or more years at the current rare of sales they cannot meet the demand in NA and the increasing librarby of fantastic games means the demand will be stable. . The wii is the nes, snes, ps1, ps2 of this generation. So lots of crap with lots of good. In the case of the wii the good is arriving in droves. It took the DS a year to get solid games from third parties. The wii is taking two years.

250 is not bad. There are tons of E and T games for the wii that are pretty good. Course you gotta do some research due to all the Euro PS2 games that got ported to the wii for the NA market.

Boom Blox, Mercury Meltdown Revolution, Endless Ocean, Elebits, Zack and Wiki all should be appealing to you.

Remember the wii plays gamecube games with 100 percent BC. Just need the controllers and mem cards. Plus you got the vc and wiiware service for many more good games including increasing numbers of games that weren’t released in North American retail as well as some rare games that often cost fourty or even several hundred dollars in their original sytem form.

Comment #12: tootiredoftheright  on  08/10  at  12:58 PM

Don’t just picture those MGS4 cutscenes going on for 90 minutes. Picture them going on for the entire game. Sometimes you get to play.

Comment #13: Terry  on  08/10  at  01:32 PM

A lot of it’s lazy design. HL2 and its continuations are pretty good at giving you what looks like an infinite range of options while still limiting you to a manageable spectrum of responses. If you’ve ever tried to do something really original in those games (short-cut across Ravenholm, for instance), you’ll know what I mean. They are very linear, but they don’t look or feel linear. That’s good design.

Comment #14: sunsin  on  08/10  at  02:37 PM

I haven’t played 4 yet (since I won’t be able to afford a PS3 for, oh, years), but I feel a need to be a dissenting voice here. If #4 turns out to have major problems beyond those of any of the past games, then I’ll acquiesce, but judging from past games and the similar criticisms they’ve received…

Once you get past the cinema-heavy intro section of each game, the variety of interesting techniques that Snake can employ really shines through. Sneaking past guards is as tense as it should be, and the boss fights are nearly always fun and quite often stunningly original. I can see where people come from in saying that MGS games have too much cinema, but I’d strongly disagree with anyone who claims that the gameplay, considered on its own, is weak or shallow.

Plus, I like the cutscenes in Metal Gear games. Sure, they’re overblown, but that’s part of the fun, straddling a line between seriousness and camp. The generally high quality of the voice acting adds a lot here as well; voice acting is easy to overlook when it’s good, but extremely jarring when it’s bad, as it so often is in translated games.

If every game tried to act like a movie, that would be obnoxious. However, the occasional such game is fine by me, when the cinematics are fun of themselves and the full experience is built around good gameplay.

Comment #15: DSimon  on  08/10  at  03:25 PM

“voice acting is easy to overlook when it’s good, but extremely jarring when it’s bad, as it so often is in translated games.”

Quite a few games made by Japanese companies actually have English VA from the start. Resident Evil series for example.

To have good VA you have to a good voice director who understands the language the VAs are speakin and can modify the dialog if needed. If the English dub is bad in all likehood the Japanese VA was far far worse. Language barriers can do wonders for people’s perceptions. Just like the English VA lot of Japanese VA do lots of jobs but to English ears they cannot tell that. A lot of critisims of English VA in games, anime actually applies far more the Japanese VA in anime, videogames.

Comment #16: tootiredoftheright  on  08/10  at  03:34 PM

I’ll have to admit, I bought a PS3 because of the MGS4 hype. I played up to the point where Meryl is introduced… and just lost all interest. I will never understand the Hideo Kojima fanbase. I hope LittleBigPlanet will help justify my PS3 purchase, lest it become an expensive Blu-ray player.

In the meantime, I got Soulcalibur IV, created an awesome character in the create-a-character mode…
http://www.1up.com/do/blogEntry?bId=8831360&publicUserId=5524352
... and now I’m waiting for Midnight Club Los Angeles to come out this October.

As for the Wii the only reason why I got one is House of the Dead 2&3;Return. Good fun…

Comment #17: ferrarimanf355  on  08/10  at  05:27 PM

I had heard that the creator of MGS4 always wanted to be a movie director, but was never able to become one. If this is true, it makes sense that one of his most popular game series is so cutscene heavy.

Comment #18: Khar  on  08/10  at  09:26 PM

I’ll chime in with the minority opinion here and say that my wife and I have traditionally loved the Metal Gear and Final Fantasy series, in large part because of the much-criticized cutscenes.  We just like playing them together in a similar way that we enjoy marathon DVD watching.

Admittedly, I’ve never tried Oblivion, Portal, or Bioshock, so I have no way of knowing whether I would their storytelling methods to be superior.  I’ve heard nothing but good things about those games!

Comment #19: Dr. Locrian  on  08/11  at  03:36 PM
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